MPH GAME RULES
- MPH is played with two teams of two people.
- Place MPH poles 30 feet apart or a desired distance.
- Place a wiffle ball on top of each pole.
- Each team takes a turn throwing the frisbee. The throwing team is the offensive team and the team catching the frisbee is the defensive team. Team members switch back and forth with their partners every time it is their turn to throw.
- When throwing the frisbee you must stand behind your pole.
- The defending team only has to catch the frisbee when the throw is within one step left or right of the two people defending. If the two defending people have to jump to catch the Frisbee they don’t have to catch it. No points are awarded when the throw is out of range.
- Throw the frisbee and hit nothing – but the other team catches the frisbee – the offensive teams gets no points.
- Throw the frisbee and hit nothing – but the other team drops the frisbee – the offensive team gets a single point. Throw the frisbee and hit the pole, and the wiffle ball falls off, the offensive team gets two points. If the defensive team catches the frisbee or the wiffle ball – but not both – the offensive team gets one point. Should the defensive team catch both the frisbee and the wiffle ball, the offensive team gets no points.
- Throw the frisbee and hit the wiffle ball off the pole, you get three points. If the defensive team catches the wiffle ball or frisbee but not both the offensive team gets two points. If the defensive team catches both the wiffle ball and frisbee, the offensive team gets one point.
- If the offensive team throws the frisbee short of the pole, the defensive team gets a penalty shot. A penalty shot allows the defensive team to take a shot from where the frisbee landed.
The winner is the team that first reaches 11 or 21. Good luck!
Remember, when setting up MPH, the base's middle pole faces the other team.